experience

Venice Biennale: Spatial Intelligens

Spatial Intelligens is the mobile companion app for the 19th International Architecture Exhibition at the Corderie dell'Arsenale (curated by Carlo Ratti, designed by sub under Niklas Bildstein Zaar).

The app uses computer vision to recognize what a visitor is looking at from a single photo, resolve their position in the space, and map it to the exhibition's curatorial framework. From there, users enter a dialogue with a conversational AI trained on the full depth of the exhibition content.

Beyond content delivery, the system constructs a live, spatially aware model of each visit—tracking project encounters, movement patterns, and thematic affinities. This enables visitors to see how their pathway overlaps with, diverges from, or uniquely expresses itself relative to the anonymized pathways of previous visitors, effectively turning the act of visiting into a fourth layer of intelligence alongside the exhibition's three curatorial frames: Natural, Artificial, and Collective.

As lead developer I was initially tasked with researching solutions and vendors to help meet the aims of the project - such as improving indoor location accuracy for the interactive map. I also created the specs and scope for the technical build for both frontend and backend development. I was responsible for setting up services such as auth, CI/CD, and logging/monitoring which included a feedback loop of user behaviour used as additional context for the LLM.

api
development
pwa
strategy
webgl

Credits

sub (Lead Studio)

Carlo Ratti (Biennale Curator)

Niklas Bildstein Zaar (Creative Direction)

Christopher Blohm (Technical Direction)

Ilaria Peloso (Head of Operations)

Design & Creative Direction (Tal Midyan)

Pablo Honey (User Experience Direction)

Gita Jagessar (Project Management & Production)

Maria Chiara Moro (Graphic Design & Art Direction)

Arvin Leeuwis (Front-end Development)

Karin Valis (AI Engineer)

Iwona Boguslawska (Senior Architect)

Bryan Wolff (Copywriting)

Paul Haase (3D animation)

Haolun Liu (2D animation)

APOSSIBLE (Research & Psychology)

Year

2025

Next project: Paula Rego
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